Animated Indexer in Xamarin.Android

Indexer is a quite common UI element in a list view. Its a integral part of contacts list or list of data which can be segregated by alphabets or numbers. It makes app content organised and searchable.
Animating the indexer can add visual cues that notify the user what's going on in the app and they also add polished look to your app, which gives it a higher quality look and feel.



I will be showing you how to implement the above animation in Xamarin.Android, without needing to add any third party libraries.

So let's get started..............


Step 1: In the layout file add a linear layout and a image view, within a frame layout.The linear layout is going to contain all the indexes as text views. The image view is the thumb which would navigate along the user selected index, to highlight the index selected.

 <FrameLayout xmlns:android="http://schemas.android.com/apk/res/android"
    xmlns:app="http://schemas.android.com/apk/res-auto"
    xmlns:tools="http://schemas.android.com/tools"
        android:id="@+id/Frame_layout"
        android:layout_width="match_parent"
        android:layout_height="fill_parent"
        android:background="@android:color/white">
      <LinearLayout
        android:id="@+id/Layout_Cust_Index"
        android:layout_width="match_parent"
        android:layout_height="fill_parent"
        android:layout_alignParentRight="true"
        android:orientation="vertical"
        android:background="@android:color/transparent"
        android:layout_marginTop="15dp"
        android:layout_gravity="right"
        android:gravity="right">
      </LinearLayout>
    <ImageView 
      android:id="@+id/thumb"
      android:layout_width="50dp"
      android:layout_height="50dp"
      android:src="@mipmap/circle"
     android:visibility="gone"
      android:layout_gravity="right"
      android:gravity="right"
      android:paddingRight="-10dp"
      android:paddingTop="-10dp"
      ></ImageView>
  </FrameLayout>


Step 2: In the activity file set the content view and find the thumb image, the linear layout and the frame layout by reference.






             SetContentView(Resource.Layout.Main);

            _layoutIndex = FindViewById<LinearLayout>(Resource.Id.Layout_Cust_Index);
            _frameLayout = FindViewById<FrameLayout>(Resource.Id.Frame_layout);
            _thumbImage = FindViewById<ImageView>(Resource.Id.thumb);

Step 3: Create a array of text views and populate them with the indexes as text views.

            textViewArray = new TextView[26];
            AddIndexToList();

Step 4:  Create the above method "AddIndexToList", Within which we create text views containing characters from 'A' to 'Z' and add them to the linear layout and the text view array for future reference.


 private void AddIndexToList()
        {
            LinearLayout.LayoutParams lparams = new LinearLayout.LayoutParams(100, 0, 1);
            int i = 0;
            textViewArray = new TextView[26];
            for (char c = 'A'; c <= 'Z'; c++)
            {
                TextView btnindex = new TextView(this);
                btnindex.LayoutParameters = lparams;
                btnindex.SetPadding(10, 10, 40, 10);
                btnindex.Gravity = GravityFlags.Center;
                btnindex.TextSize = 12;
                btnindex.SetTextColor(Color.Black);
                btnindex.Text = c.ToString();
                _layoutIndex.AddView(btnindex);
                textViewArray[i] = btnindex;
                i++;
            }
            _layoutIndex.BringToFront();
        }


Step 5: Add the touch event handler to the layout index , to intercept the touch event location and animate according to the user touches.



            _layoutIndex.Touch += TouchesInStrip;




Step 6: Add the method 'TouchesInStrip' to handle the touch down, touch up and touches moved events


private void TouchesInStrip(object sender, View.TouchEventArgs e)
        {
            float x = e.Event.GetY();
            switch (e.Event.Action & MotionEventActions.Mask)
            {
                case MotionEventActions.Down:
                    {
                        for (int i = 0; i < 26; i++)
                        {
                            float y = textViewArray[i].GetY();
                            if (Math.Abs(y - x) <= 10)
                            {
                                indexToAnimate = i;
                                EndAnimation();
                                StartAnimation();
                                AnimateThumb(x);
                                indexToEndAnimate = indexToAnimate;
                            }
                        }
                    }
                    break;

                case MotionEventActions.Move:
                    {
                        x = e.Event.GetY();
                        for (int i = 0; i < 26; i++)
                        {
                            float y = textViewArray[i].GetY();
                            if (Math.Abs(y - x) <= 10)
                            {
                                indexToAnimate = i;
                                EndAnimation();
                                StartAnimation();
                                AnimateThumb(x);
                                indexToEndAnimate = indexToAnimate;
                                break;
                            }
                        }
                    }
                    break;

                case MotionEventActions.Up:
                    {
                        InitializeToStart();
                    }
                    break;
                case MotionEventActions.Cancel:
                    {
                        InitializeToStart();
                    }
                    break;
                case MotionEventActions.Outside:
                    {
                        InitializeToStart();
                    }
                    break;
                default:
                    break;
            }
        }


Step 7: Next step is to add the 'StartAnimation' , 'EndAnimation' and the 'AnimateThumb' Methods.
As the name suggests start animation is to animate the indexes or the characters to form a semicircle along the thumb.
End animation is to move the indexes back to their original position.
Animate thumb is to move the thumb image along the user touch locations.



  private void StartAnimation()
        {

            if (indexToAnimate >= 2)
                AnimateOutward(indexToAnimate - 2, -80f, 400);
            if (indexToAnimate >= 1)
                AnimateOutward(indexToAnimate - 1, -120f, 400);

            AnimateOutward(indexToAnimate, -160f, 400);

            if (indexToAnimate + 1 <= 24)
                AnimateOutward(indexToAnimate + 1, -120f, 400);
            if (indexToAnimate + 2 <= 24)
                AnimateOutward(indexToAnimate + 2, -80f, 400);
        }


To animate it outward we provide the view to animate, the x offset to move outward and the duration of animation.

Here we animate the index at the touch location and two indexes to the top and bottom of the location so that it forms a semi circle





End Animation method animates the x translation to original location i.e; 0


 private void EndAnimation()
        {
            _thumbImage.Visibility = ViewStates.Gone;

            for (int i = 0; i < 26; i++)
            {
                if (i != indexToAnimate && i != indexToAnimate - 1 && i != indexToAnimate - 2 &&
                    i != indexToAnimate + 1 && i != indexToAnimate + 2)
                {
                    AnimateOutward(i, 0f, 200);
                }
            }
        }


Animate  Thumb moves the thumb image to the user touch location


 private void AnimateThumb(float y)
        {
            _thumbImage.Visibility = ViewStates.Visible;
            ObjectAnimator animation = ObjectAnimator.OfFloat(_thumbImage, "translationY", y );
            animation.SetDuration(10);
            animation.Start();
        }


Step 8: Add the 'AnimateOutward' method to animate the view x translate. This method uses the object animator to animate the given view to a given x translate in a given duration of time.


 private void AnimateOutward(int index, float value, int duration)
        {
            ObjectAnimator animation = ObjectAnimator.OfFloat(textViewArray[index], "translationX", value);
            animation.SetDuration(duration);
            animation.Start();
        }


Step 9: Add the final method to animate all the indexes back to position. This method scans through each index and positions them to their original location when the user touches end.


  private void InitializeToStart()
        {
            for (int i = 0; i < 26; i++)
            {
                AnimateOutward(i, 0f, 0);
            }
        }


The animation methods are called based on the touch events and this animates the thumb and the indexes based on the user touches.


I hope you enjoyed this blog..... Please feel to download the sample project from here.

How to add tick marks on sliders in Xamarin Forms


Discrete sliders can use evenly spaced tick marks along the slider track, and the thumb will snap to them. Each tick mark should change the setting in increments that are discernible to the user.


However to achieve this in Xamarin Forms, one would have to add custom renderer in iOS and Android platforms, but here is a simple way of achieving it, without needing to add custom renderer. 


Step 1: Add a slider and a stack layout within  a grid.

<Grid Padding="0,0,0,0" WidthRequest="365">
<StackLayout WidthRequest ="364" x:Name="stack" ></StackLayout>
<Slider x:Name="slider" WidthRequest ="364"/>
</Grid> 
Step 2 : Declare constants 


private readonly int SliderMaxValue = 150;
private readonly int SliderMinValue = 0;
private readonly int SliderStepSize = 5;
private readonly int SliderTickWidth = 2;
private readonly int SliderTickHeight = 2;
Step 3 : Set slider Min and Max values

  slider.Maximum = SliderMaxValue;

  slider.Minimum = SliderMinValue;
Step 4:Set Stack view orientation  based on slider orientation.

           If the slider is horizontal add stack orientation horizontal.
           This stack view will contain the tick marks behind the slider.
   stack.Orientation = StackOrientation.Horizontal;
Step 5: Add the method to get the buffer offset based on thumb size and tick width.

private double GetOffsetFor(int index)
        {
            if (index == 0)
                return 0.0;
            else if (GetSeries().Contains(index))
                return 3.5;
            else
                return 2.5;
        }

        private int[] GetSeries()
        {
            int[] series = new int[13];
            int[] buffer = new[] {0, 0, 1, 1, 1, 2, 2, 1, 2, 3, 3, 3, 3};
            for (int i = 0; i <= 12; i++)
            {
                series[i] = 2 * i + buffer[i];
            }

            return series;
        }
Step 6: Add the ticks to the stack view 

public void AddTickMarksForSlider( StackLayout view)
        {
            int ticksDivider = SliderStepSize;
            int ticks = (int)slider.Maximum / ticksDivider;
          
            view.BackgroundColor = Color.Transparent;
         
            // make a UIImageView with tick for each tick in the slider
            for (int i = 0; i <= ticks; i++)
            {

                Label tick = new Label();
                tick.WidthRequest = SliderTickWidth;
                tick.HeightRequest = SliderTickHeight;

                view.Padding = new Thickness(15,0,14,0);

                tick.Margin = new Thickness(GetOffsetFor(i),0,0,0);

                tick.BackgroundColor =Color.Red;

                view.Children.Add(tick);

            }
        }


Step 7 : Make the slider steps discrete.

slider.ValueChanged += (sender, e) =>
            {
                double StepValue = SliderStepSize;

                var newStep = Math.Round(e.NewValue / StepValue);

                slider.Value = newStep * StepValue;
            };
This is how its going to look at the end.



I hope you enjoyed this blog... Please feel free to download the sample project from here

How to Re-Use views in Xamarin.iOS

When it comes to reusing views, it involved creating a XIB file, extending the UIView class and overriding multiple initializers to load the NIB file programmatically. But with the introduction of container views and storyboard references , this process has been simplified and involves no coding.


The commencement of storyboard references enabled the developer to have multiple smaller storyboards. Which overcame the biggest drawback of using a storyboard file,  which was complexity.

As most of the projects earlier contained only one storyboard, it became cumbersome for a large project.
Single storyboard made it impossible for a large team to work on the same storyboard without stepping on each others toes.

In this blog post, I’ll walk you through the steps on how to create slide out hamburger menu.


Getting Started 

Reusing Storyboards:


 Step 1: Create a single view application in Visual Studio





 Step 2: Open the Main.storyboard file in Xcode.




Step 3: Add another view controller to the storyboard by dragging and dropping it from the menu.


Step 4:Create a customer Registration form by adding 3 Labels and 3 Text fields .
This would enable the user to enter Name, Password and Confirm the Password.




Step5: Embed them in a stack view.




Step 6 : Add constraints to stack view to make them horizontally and vertically center and set the text fields width constraint to 100.



Step 7: Increase the stack view spacing to 20 .



Step 8: Add a button to finish the registration.



Step 9 : Add another button to first view controller to navigate to the registration form view controller


Step 10: Add another View controller to Show success or error message through a label and navigate to it through the register button in registration view controller.

Step 11: Select the registration View controller and the Success message view controller and  Refactor to storyboard.




Step 12 : Name the new storyboard file



Step 13: Now you have 2 separate storyboard files interlinked to each other.If anywhere else in the flow you would need to show the user the registration flow , all you have to do link it to the story board reference.






Reusing Views :



Step 1:Add a container view to the view controller.


Step 2: Customise the container view's  view controller according to your needs.



Step 3: To reuse the same view controller you can drag a new container view.



Step 4 : Delete the new container view's view controller.



Step 5: Link the new container view to the old customised view controller using embed segue.



Here is how the project looks at the end.


I hope you enjoyed reading this blog ,please feel free to download the project file here.

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